
In this tutorial I mean explain in details the technics I learnt to create a Photorealistic scene. I don't like you reproduce my technic in the same way, but this tutorial could be a starting point to develope your method '
Software :: 3d studio max - V-ray 1.46 (or sup.) - Photoshop CS
Knowledges :: 3d studio max, intermediate level
1.1 - Start creating 2 parallelepipeds, 10m x 10m, and 10cm thick, with 3m between them. These figures will be the floor and the ceiling in your scene.
1.2 - Now, instead of modeling all the apartment, you will model the walls, windows and doors separately.. Here, for example, I created a little corner with two windows and a main wall.


1.4 - When you finish creating the parts, put them all in the scene and obtain the standard scene, where you can start testing your materials.
1.5 - Create a "camera-target" pointing to the center of the scene, with a 42mm focal. You will use this camera as a support for testing your materials.


1.6 - Using the "import" or "merge" function, load a piece of furniture that you have already modeled in another scene.

1.7 - And God said : Let there be light !... So create a "direct target" light that you will call "Sol", put it in the scene and set intensity, color and active vray shadows. Then set the parameters, as you can see in the scheme below.

1.8 - Now start setting the vray rendering panel . The goal is to find the best configuration with an average quality, but in a very short time.
Select Fixed Rate as antialiasing
Select the Catmull-Rom filter
Activate the Indirect Illumination (selecting ON)
In my opinion, the combination Irradiance map / Light cache, is the best one, especially if you consider speed and quality
In the Color mapping section, chose "Exponential"
In the Irradiance Map section, select the "medium" preset
For now, in the Light Cache area, leave Subdivisions to 100 and activate the Pre-Filter
Activate the GI Environement, leaving the Multiplier to 1
Activate the Reflection/Refraction, and set it to 6. The goal is to increase the reflection intensity coming from the exterior.
Increase Noise Threshold to 0.05

1.9 - When you have set the lights, go to material settings. I will not enter in great detail, because there are already many tutorials about this topic. Anyway, you will soon be able to see the attached scene [in the next days]
